Posts

  • Finding Work

    Let us talk about finding work today as a new iOS Developer with little experience. It seems to be a very large challenge to get into the industry without having vast amounts of knowledge and experience, in my experience, it only leads to frustration and let down. After a year of trying to find a place in the mobile industry...

    Read more...

  • MARoundButton

    Updated MARoundButton MARoundButton is a simple UIButton subclass written in Swift 2.2 Swift 3.0 that allows for easy rounding of UIButtons. MARoundButton supports Interface Builder as well as directly through code. MARoundButton is my first open sourced project, albeit a simple one. If you are interested in using MARoundButton it can be found on Github. Installation MARoundButton is available through...

    Read more...

  • Shotty Bird

    Shotty Bird is a free iOS game developed by Jorge Tapia which was released earlier today. Shotty Bird provides the user with a simple and familiar feeling game that keeps us entertained in times of boredom while still providing a challenge. During my time playing Shotty Bird I achieved a score of 31, which took a fair amount of time....

    Read more...

  • Jekyll My Thoughts

    To begin I am new to Jekyll and I have not done any web development since 2013 ish. To elaborate a little more, I primarily focus on iOS development and really only dabbled in web (not my favorite thing). I recently found out about Jekyll and decided to give it a shot, after all I kind of needed a website....

    Read more...

  • New Stickers

    I just ordered some custom stickers and would like to offer the opportunity for anyone to purchase one. If you are interested in purchasing one you can do so here.

    Read more...

  • Dodging Asteroids (my first app/game)

    Dodging Asteroids is the very first iOS app that I have released. I worked on it for around two months while learning SpriteKit (Appleā€™s 2d Gaming framework), it was a very good experience overall. As with anything there of course were some points of difficulty. Over this period I found SpriteKit to be very easy to work with with a...

    Read more...

subscribe via RSS